Nabil Oueida

Innovative Analytical Self-Motivated Game Designer/Developer and Researcher

An innovative, analytical, and self-motivated Game Designer and Researcher with a background in Software Engineering and Project Management. Looking for entry positions in Game Design and Development.

About Me

  • Over 4 years of experience in Software Development and Game Design.
  • Strong background in programming, database management, research & analysis, Game Design, project planning, team collaboration, and reporting.
  • Demonstrated ability to balance creative, conceptual ideas with technical execution to deliver iOS applications, user interfaces, and games in Agile production environments.
  • Specific career interest in Game Design and Game User Research.
  • Trilingual, fluent in English, French and Arabic
  • Skills:
  1. Programming: C, C++, C#, Swift, SQL (1000+ Lines of Code), Java, Haskell, MIPS, Unix, Python, R, OpenGL
  2. Applications: SQL Management Studio, XCode, Android Studio, Maya 3D Modelling, Unity, Eclipse, GitHub, Perforce, Tableau, R Studio, Figma, GoDot

Game Design

    Gambit’s Gauntlet

    Engine: Unity | Genre: 3D Platformer, Puzzle, Cooperative | Role: Main Game Designer, Level Designer, Programmer, Project Manager, Researcher

    SNATCHED

    Engine: Unity | Genre: 2.5 D Platformer | Role: Main Game Designer and Developer.

    Blurry Mess

    Engine: Unity | Genre: First Person Narrative | Role: Game Designer, Level Designer, Environmental Design, Project Manager

    RoadTripping

    Engine: Unity | Genre: 3D Endless Runner | Role: Main Game Designer, Main Game Developer

    Flora Park Mystery

    Flora Park Mystery | Engine: Unity | Genre: 3D Point and Click, Murder Mystery | Role: Main Game Programmer, and Environmental Designer

    Research in Game Design

      Experience

      Sept. 2023- December 2023
      (Boston, MA)
      Teaching Assistant in Game Design

      Northeastern University 

      • Assisted the Professor Dr. Bob De Schutter in Managing the class of GSND 5110 (Game Design and Analysis) and helped guide students in the development and design of their games.
      • Graded students based on Game Design Documentation and Rubric provided by the Professor.
      • Provided articles and readings to help educate students more in the topics of Game Design, especially accessibility.
      May 2023- September 2023
      (La Honda, CA) (Remote)
      Software Engineer (Intern)

      Implicit Conversions

      • Drove the successful implementation of a critical gamepad remapping feature for PlayStation 1 and PlayStation Portable emulators in C++ which will help players customize their experience when playing classic games on PlayStation.4 and PlayStation 5.
      • Worked within an existing project and code base as well as pre-existing abstractions like ImGui. I reused code structures, transitioned to individual source files, and aligned my code with team practices, making sure that my code had no redundancy, was clear, purposeful, and showed its intent.
      • Addressed challenges with a structured problem-solving approach, emphasizing a thorough Development Document before starting the development of the Gamepad remapping feature.
      • Communicated effectively and worked in synergy with others, displaying a readiness to ask questions and seek clarification when needed. Helping to facilitate my contributions and the overall completion of Gamepad Remapping feature.
      June 2020- August 2022
      (Waterloo, ON)
      Associate Software Developer, Engineering Dept.

      OpenText

      • Provide technical leadership in updating features/ versions of components in the Intelligent Capture Project, including the Intelligent Capture Mobile SDK/ Sample App, Intelligent Capture Administrator Module, Completion Module, Identification Module, and Database.
      • Act as a technical expert for client meetings/ demonstrations and support the collection of end-user feedback/ issues to directly inform process and project improvement.
      • Contribute to project management activities in a client-centric production environment, regularly participating in scrums and project status reporting.
      • Plan and manage the deployment of a scaled Intelligent Capture on Microsoft Azure Cloud, supporting all activities with technical/ process documentation for use in the company’s Champion Toolkit.
      Jan. 2020- May 2020
      (New York, NY)
      Game Designer (Intern)

      Burnt Orange Studios/ Syracuse University

      • Assisted the game design team in the design of game levels/ mechanics while acting as a consultant Gameplay/ Game Mechanic for the overall project.
      • Led issues resolution/ escalation management in both programming and game mechanics activities.
      • Prepared an in-depth report/ consulting document for the project team as a technical roadmap for future developers working on the project (after graduation). The report provided detailed technical specifications for building the game on Unity, considering potential game mechanics and industry trends.
      June 2019- Aug. 2019
      (Lebanon)
      Game Design/ Development (Intern)

      Game Cooks SAL

      • Developed and delivered a multiplayer game using Photon 2 in Unity with network/ player synchronization, while supporting testing/ debugging for the entire project in an Agile production environment.
      • Created a 2D Metroid Vania Style game in Unity with animations, enemy AI, and gameplay using C#.
      • Contributed to daily scrum meetings, code reviews, testing/ game balancing activities, and springs, working to meet deadlines/ specifications.
      June 2018- Aug. 2018
      (Lebanon)
      Analyst (Intern)

      Valoores

      • Reporting directly to the senior leadership team, conducted in-depth research on current/ emerging industry trends, development methodologies, and regulatory requirements to support various product development and knowledge-driven initiatives. Presented research findings, insights, and strategic recommendations.
      • Researched, developed, and proposed a concept for an intelligent recommender system for the banking industry in the Middle East, conducting extensive research and analysis on various approaches, including collaborative filtering, deriving the context of the product, and hybrid filtering. Prepared wireframes and FSDs to support the web development team in managing technical/ business requirements.
      • Prepared and presented weekly information seminars on topics of interest in analytics, bridging current research with recommendations for practical application within the company. Topics included Infonomics, R Packages, SQL Functions, and Data Visualization. Produced thorough, data-driven presentations on new topics each week.
      • Supported the company’s application/ interpretation of IFSR9 to manage quality assurance activities. Researched and reported on the IFRS9’s implications on current operations.
      July 2017- Aug. 2017
      IOS Developer (Intern)

      Nova4

      • Supported the development of a cleaning service’s application, directly developing the User Interface and API using Postman.
      • Regularly collaborated with the project team to manage requirements and issues, preparing regular reports for the client. Assisted in technical demonstrations, collecting client feedback and change requests for the UI.
      June 2014- July 2014
      Systems Administrator (Intern)

      Guardia Systems S.A.I.                                                                 

      • Assisted in the daily maintenance and monitoring of the CCTGV Analog/ IP, Intrusion Alarms, Access Control, and People Counters. Supported a team in incident handling and daily service management duties.
      • Stayed up-to-date on current and emerging software and maintenance techniques.

      Education

      Northeastern University

      2022-2024 | Boston, MA, USA

      Master of Science, Major in Game Science and Design

      Course Completions –

      • Game Design and Analysis
      • Mixed Research Methods
      • Exploratory Game Design.
      • Psychology of Play.
      • Spatial and Temporal Design.
      • Player Experience.
      • Data Driven Player Modelling.

      Syracuse University

      2016 - 2020 | Syracuse, NY, USA

      Bachelor of Science, Major in Computer & Information Science, Minor in Economics & Computer Gaming

      Course Completions –

      • Mobile Application Programming
      • Object-Oriented Programming
      • Introduction to Database Management
      • Introduction to Artificial Intelligence
      • Randomized Algorithms

      Course Completions –

      • Economic Ideas & Issue
      • Intermediate Microeconomics
      • Intermediate Macroeconomics
      • The Economics of Social Issues
      • Financial Economics
      • Game Theory in Economics
      • Financial Economics

      Course Completions –

      • Introduction to CAR 3D Animation/ VFX.
      • Topics in Computer Gaming. 
      • Virtual Reality Production.
      • Introduction to Computer Graphics.
      • Projects for Professionals.

      College Protestant Français

      2015 | Beirut, Lebanon

      Scientific French Baccalaureate

      Get in touch