Nabil Oueida
Innovative Analytical Self-Motivated Game Designer/Developer and Researcher
An innovative, analytical, and self-motivated Game Designer and Researcher with a background in Software Engineering and Project Management. Looking for entry positions in Game Design and Development.
About Me
- Over 4 years of experience in Software Development and Game Design.
- Strong background in programming, database management, research & analysis, Game Design, project planning, team collaboration, and reporting.
- Demonstrated ability to balance creative, conceptual ideas with technical execution to deliver iOS applications, user interfaces, and games in Agile production environments.
- Specific career interest in Game Design and Game User Research.
- Trilingual, fluent in English, French and Arabic
- Skills:
- Programming: C, C++, C#, Swift, SQL (1000+ Lines of Code), Java, Haskell, MIPS, Unix, Python, R, OpenGL
- Applications: SQL Management Studio, XCode, Android Studio, Maya 3D Modelling, Unity, Eclipse, GitHub, Perforce, Tableau, R Studio, Figma, GoDot
Game Design
Engine: Unity | Genre: 3D Platformer, Puzzle, Cooperative | Role: Main Game Designer, Level Designer, Programmer, Project Manager, Researcher
Engine: Unreal | Genre: Third Person, Survival, Resource Management | Role: Main Game Designer, Project Manager, Level Designer
Engine: Unity | Genre: Text Based 2D | Role: Main Game Designer, Programmer and Project Manager
Engine: Unity | Genre: First Person Narrative | Role: Game Designer, Level Designer, Environmental Design, Project Manager
Engine: Unity | Genre: 2D Mini Game | Role: Game Designer and Programmer
Engine: Unity | Genre: 3D Endless Runner | Role: Main Game Designer, Main Game Developer
Flora Park Mystery | Engine: Unity | Genre: 3D Point and Click, Murder Mystery | Role: Main Game Programmer, and Environmental Designer
Research in Game Design
This research explores how player behavior, level design, and power dependency affect teamwork and dynamics in cooperative games.
The goal of this experiment is to compare the Xbox Series X and Playstation 5 consoles to see which is more usable…
Toxicity is an ongoing problem in many communities, but especially in video games. Northeastern University is no exception to this. We decided…
In this research paper we are looking at the latest game from the Street Fighter Franchise by CAPCOM, Street Fighter 6. This…
Our plan is to explore the effects of adding competitive extrinsic elements to a single-player game, and how this affects the player’s…
This research project was made to study how much the context of music and the appropriate gameplay matters to a game and…
Experience
Northeastern University
- Assisted the Professor Dr. Bob De Schutter in Managing the class of GSND 5110 (Game Design and Analysis) and helped guide students in the development and design of their games.
- Graded students based on Game Design Documentation and Rubric provided by the Professor.
- Provided articles and readings to help educate students more in the topics of Game Design, especially accessibility.
Implicit Conversions
- Drove the successful implementation of a critical gamepad remapping feature for PlayStation 1 and PlayStation Portable emulators in C++ which will help players customize their experience when playing classic games on PlayStation.4 and PlayStation 5.
- Worked within an existing project and code base as well as pre-existing abstractions like ImGui. I reused code structures, transitioned to individual source files, and aligned my code with team practices, making sure that my code had no redundancy, was clear, purposeful, and showed its intent.
- Addressed challenges with a structured problem-solving approach, emphasizing a thorough Development Document before starting the development of the Gamepad remapping feature.
- Communicated effectively and worked in synergy with others, displaying a readiness to ask questions and seek clarification when needed. Helping to facilitate my contributions and the overall completion of Gamepad Remapping feature.
OpenText
- Provide technical leadership in updating features/ versions of components in the Intelligent Capture Project, including the Intelligent Capture Mobile SDK/ Sample App, Intelligent Capture Administrator Module, Completion Module, Identification Module, and Database.
- Act as a technical expert for client meetings/ demonstrations and support the collection of end-user feedback/ issues to directly inform process and project improvement.
- Contribute to project management activities in a client-centric production environment, regularly participating in scrums and project status reporting.
- Plan and manage the deployment of a scaled Intelligent Capture on Microsoft Azure Cloud, supporting all activities with technical/ process documentation for use in the company’s Champion Toolkit.
Burnt Orange Studios/ Syracuse University
- Assisted the game design team in the design of game levels/ mechanics while acting as a consultant Gameplay/ Game Mechanic for the overall project.
- Led issues resolution/ escalation management in both programming and game mechanics activities.
- Prepared an in-depth report/ consulting document for the project team as a technical roadmap for future developers working on the project (after graduation). The report provided detailed technical specifications for building the game on Unity, considering potential game mechanics and industry trends.
Game Cooks SAL
- Developed and delivered a multiplayer game using Photon 2 in Unity with network/ player synchronization, while supporting testing/ debugging for the entire project in an Agile production environment.
- Created a 2D Metroid Vania Style game in Unity with animations, enemy AI, and gameplay using C#.
- Contributed to daily scrum meetings, code reviews, testing/ game balancing activities, and springs, working to meet deadlines/ specifications.
Valoores
- Reporting directly to the senior leadership team, conducted in-depth research on current/ emerging industry trends, development methodologies, and regulatory requirements to support various product development and knowledge-driven initiatives. Presented research findings, insights, and strategic recommendations.
- Researched, developed, and proposed a concept for an intelligent recommender system for the banking industry in the Middle East, conducting extensive research and analysis on various approaches, including collaborative filtering, deriving the context of the product, and hybrid filtering. Prepared wireframes and FSDs to support the web development team in managing technical/ business requirements.
- Prepared and presented weekly information seminars on topics of interest in analytics, bridging current research with recommendations for practical application within the company. Topics included Infonomics, R Packages, SQL Functions, and Data Visualization. Produced thorough, data-driven presentations on new topics each week.
- Supported the company’s application/ interpretation of IFSR9 to manage quality assurance activities. Researched and reported on the IFRS9’s implications on current operations.
Nova4
- Supported the development of a cleaning service’s application, directly developing the User Interface and API using Postman.
- Regularly collaborated with the project team to manage requirements and issues, preparing regular reports for the client. Assisted in technical demonstrations, collecting client feedback and change requests for the UI.
Guardia Systems S.A.I.
- Assisted in the daily maintenance and monitoring of the CCTGV Analog/ IP, Intrusion Alarms, Access Control, and People Counters. Supported a team in incident handling and daily service management duties.
- Stayed up-to-date on current and emerging software and maintenance techniques.
Education
Northeastern University
2022-2024 | Boston, MA, USA
Master of Science, Major in Game Science and Design
Course Completions –
- Game Design and Analysis
- Mixed Research Methods
- Exploratory Game Design.
- Psychology of Play.
- Spatial and Temporal Design.
- Player Experience.
- Data Driven Player Modelling.
Syracuse University
2016 - 2020 | Syracuse, NY, USA
Bachelor of Science, Major in Computer & Information Science, Minor in Economics & Computer Gaming
Course Completions –
- Mobile Application Programming
- Object-Oriented Programming
- Introduction to Database Management
- Introduction to Artificial Intelligence
- Randomized Algorithms
Course Completions –
- Economic Ideas & Issue
- Intermediate Microeconomics
- Intermediate Macroeconomics
- The Economics of Social Issues
- Financial Economics
- Game Theory in Economics
- Financial Economics
Course Completions –
- Introduction to CAR 3D Animation/ VFX.
- Topics in Computer Gaming.
- Virtual Reality Production.
- Introduction to Computer Graphics.
- Projects for Professionals.