SNATCHED

Engine :

Unity

Genre:

2.5 D Platformer

Role

Main Game Designer

Developer

Itch page link :  In Progress

Game Design Document for download: Official Snatched GDD.docx

Description: Snatched is a 2.5 D platformer where the player is an Anti-Hero who snatches forms to navigate through levels.

Responsibilities

Main Game Designer:
  • Came up with the concept of SNATCHED and the main game mechanic of the game being able to take over any NPCs body and using their abilities to complete levels.
  • Designed Level 1, Level 4 and Final Level on Paper

Level 1

Level 4

Final Level

  • Implemented all the level designs in Unity.
  • Implemented moving Platforms in Unity using Timeline and doing a lot of playtesting to get the timing just right for Platforming with a sense of speed and flow.

Level 1

Level 4

Final Level

Programmer:

  • Programmed the character controller of the game which has mechanics such as moving, jumping, and shooting the projectile which implements the main mechanic.
  • Programmed the main mechanic of the game which involves the character controller shooting a projectile and  taking over the body of whatever the projectile hits, taking over said NPCs abilities.
  • Programmed an object that lets Player get back to their original form while getting rid of the NPC.
  • Programmed Checkpoints, and  loading between levels.