Gambit’s Gauntlet

Engine :

Unity

Genre:

3D Platformer

Puzzle

Cooperative

Role

Main Game Designer

Level Designer

Programmer

Project Manager

Gambit’s Gauntlet is a two-player split-screen puzzle platformer game involving players cooperatively working together to cross obstacles. This game was created as part of a joint Research Study / Game Project for Capstone at Northeastern University’s Game Science and Design program.

Responsibilities

Main Game Designer:

  • Lead the ideation for the concept of the game being a Cooperative Physics Based Puzzle Platformer. Gathering multiple inspirations from current popular physics based games and game shows.
  • Designed Levels on Paper while keeping in mind Player cooperative Dependency for Level 1, Level 2 and Final Level.

Level Designs:

  • Implemented Level Designs on Unity Engine for Tutorial Level, Level 1, Level 2 and Final Level
  • Programmed some of the obstacles used in the game and helped with the implementation of the ragdoll character controller used by Players.

Implemented Levels on the Unity Engine

Researcher

  • Organized and facilitated playtest sessions so we can gather data from our playtesters to further iterate and improve on our game.
  • Would record playtests and take notes of mishaps, bugs and behavioral metrics observed. I added the gathered data to a spreadsheet on Google Sheets and cleaned said data so we can have data driven decisions in the next iteration of our game when it comes to difficulty and overall levels of cooperation/dependency between players.
  • Used Surveys, Talk out Loud and interview methods to gather both qualitative and quantitative feedback to further improve our game.
  • Visualised Data using Tableau to better communicate findings and future goals to the team.

Example of Data gathered and visualization.

Project Manager:

  • Kept the team focused on our main design throughout the development of Gambit’s Gauntlet.
  • Created Tasks for weekly scrums on Trello for everyone on the team, while keeping track of hours needed and hours done for completing said tasks.
  • Created a roadmap for the development of the game for the course of 4 months while keeping milestones and deadlines in mind.
  • Created a Gantt Chart, Burndown Charts and a Velocity tracker to keep track of development needs and to pace our team throughout the development of the game.